ENDLESS CHALLENGE THROUGH TRIAL AND ERROR,
THE IMPETUS FOR KRAFTON IN BECOMING A
‘DISTINGUISHED GAME PRODUCTION COMPANY’.
WE WILL CEASELESSLY CHALLENGE TO
PRODUCE FINEST GAMES
ENDLESS CHALLENGE THROUGH TRIAL AND ERROR,
THE IMPETUS FOR KRAFTON IN BECOMING A
‘DISTINGUISHED GAME PRODUCTION COMPANY’.
WE WILL CEASELESSLY CHALLENGE TO
PRODUCE FINEST GAMES
2012.09 - 2015.03BLUEHOLE
EGG
A challenge to develop a co-op focused MMORPG
2013.08 - 2016.05BLUEHOLE PNIX
Myeongrang Sports
A challenge that set the roots for Bluehole's
casual sports games: this challenge enabled us to
develop BOWLING KING and ARCHERY KING
2014.04 - 2017.10BLUEHOLE PNIX
Office Rumble
A challenge to learn fundamentals of
global one build development
2014.05 - 2014.05BLUEHOLENOOBY ISLAND
Minidom
A challenge to reinterpret popular flash games
of the past on a mobile platform
2014.06 - 2015.06BLUEHOLE SQUALL
LINE Fantasy Heroes
A challenge to base a RPG development platform
by speedy development
2014.08 - 2015.09BLUEHOLE GINNOGAMES
Devilian (PC)
A challenge to develop a hack-and-slash
Korean-style MMORPG
2015.03 - 2016.11BLUEHOLE
Project V
A challenge to combine two different genres,
RTS and RPG
2015.08 - 2017.10BLUEHOLE PNIX
High 5
A challenge to develop a new rhythm action game
with character building
2015.10 - 2016.12BLUEHOLE
Project S
A challenge to develop an MMO system on
a mobile platform
2016 - 2016.12BLUEHOLE
Archer Duel
A challenge to develop a mobile real-time PVP
game
2016.02 - 2016.12BLUEHOLE
Elin Expedition
A challenge to enter the Chinese market by
co-developing with local developers
2016.03 - 2018.01BLUEHOLE
Tap! Tap! Burger!
A challenge to develop an indie game utilizing
characters from TERA
2016.07 - 2016.12BLUEHOLE
X Agency
A challenge to develop a story-driven startegy
game
2016.11 - 2017.11BLUEHOLE GINNOGAMES
Devilian (Mobile)
A challenge to develop a hack-and-slash on a
mobile platform
2017.05 - 2018.05BLUEHOLE
Valkyrie Blade
Our first challenge to develop a first-person action
game for VR
2017.11 - 2018.12REDSAHARA
War Reign
A challenge to develop a mobile training
simulation game that focuses on the fun of the battle
2018.05 - 2019.02BLUEHOLE PNIX
World Soccer King
Another challenge at global self-publishing
through the legacy of Myeongrang Sports
2019.08 - 2019.10KRAFTON
TAPTAP PLAZA
A challenge to quickly develop a small indie game targeting global players
2019.09 - 2019.12KRAFTON
Mini Life
A challenge to develop an MMOSNG targeting millennial generations
2019.05 - 2020.01PNIX
BOWMAX
Challenge for realizing the real-time global PvP in 3vs3 format
2017.11 - 2020.05DELUSION
CASTLE BURN
A challenge to develop a mobile game of genre and look for the Western markets
2014.04 - 2020.08REDSAHARA
Wrath of Belial
A challenge to bring an authentic collector RPG to mobile platform
2016.03 - 2020.08REDSAHARA
Velator: Immortal Invasion
A challenge to create a strategic action RPG, evolving from its predecessor
2020.06 - 2021.03
Big Bad Monsters
A challenge to develop a city-destroying strategy game for the Japanese market.