Bluehole Studio™ is an MMORPG developer headquartered in Seoul, Korea.
| Bluehole Studio At-a-Glance |
¡á Bluehole Studio was founded in March 2007 by entrepreneur Byung-Gyu Chang and a handful of former core NCsoft employees. ¡á Bluehole's talented development team is made up of numerous industry veterans, including the former producer, lead game designer, lead programmer, and art director of Lineage II. ¡á Currently, Bluehole Studio has over 200 employees, most of whom are members of the development team. |
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¡á Bluehole is currently in development on a triple-A title MMORPG, TERA™. ¡á TERA sets itself apart from other MMORPG blockbuster titles with a number of unique features, including:
i. Dynamic battle system
ii. Next generation graphics
iii. Enhanced community experience
Learn more about TERA and its unique features.
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| Producer / Director - Yong-Hyun Park |
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| Developing the World's Best MMORPG |
"From the most talented team comes the best game."
At Bluehole Studio, we know that the era of a single genius building a compelling game title has passed. It takes a team of talented, passionate, driven people to create a blockbuster game, and nowhere is this truer than for MMORPGs. This type of game requires an enormous team of developers who believe in collaboration and teamwork. From our company's inception, we've formed a team of outstanding individuals and have given them the opportunity to fully realize their potential. Our greatest asset is our people.
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| Jaw-Dropping, Awe-Inspiring Graphics |
Bluehole Studio realizes that the most successful games are those that make an emotional impact on the player, and graphics play an extremely important role in that. Stunning graphics engage players and help keep them immersed in the game world, offering a fun and engaging gaming experience.
TERA offers breathtaking graphics, and exceptional animation, and effects that will exceed player expectations. |
| Bringing Console Action to MMORPGs |
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By now, we're all familiar with the traditional MMO combat model—your character faces a mob while you repeatedly press a skill button. While not especially dynamic, it got the job done, and for a while, it was even fun. But let's face it—the excitement of that type of battle has worn thin. Players want an innovative and dynamic combat system that gives them greater choices and delivers engaging, action-based combat.
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TERA meets this new demand, introducing a groundbreaking interactive combat system that resembles real-world fighting, and allows players to respond instantly to real-time combat conditions. In TERA, players calculate distance and direction to coordinate weapon and spell attacks, healers continuously take new battle positions to cast spells. As a result, battles are more tactical, intense, and engaging
Also, unlike games that claim to be an MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). Players move seamlessly throughout the world, sharing a singular combat experience and uniting together against truly dangerous foes. The foundation for TERA's innovative combat system originates from this robust client/server technology, and is one of the many revolutionary features developed by Bluehole to enhance the end-user experience. |
| Epic Content, Gamer-Centric Community System |
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Bluehole Studio believes truly successful MMORPGs provide a fun, engaging experience gameplay experience for the long-term. TERA will receive new content and updates on a timely basis, without sacrificing its stunning, high-quality graphics. Long after its release, TERA will continue to pull players deeper into its captivating story, offering new content and challenges worthy of epic-level characters.
Here at Bluehole Studio, we've set a lofty goal—to achieve the world's highest concurrent user load per server! For TERA players, this translates into robust battles, and a vibrant, active community with rich opportunities for both political and economic professions. |
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| + Bluehole Studio |
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Company Overview
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| Company name |
Bluehole Studio, Inc. |
| Chief Executive Officer |
Gang-Seok Kim |
| Business |
Online Game Developer of MMORPGs |
| Established date |
March, 2007 |
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| + Our Vision |
Here at Bluehole Studio, we aspire to become the preeminent MMORPG developer in the global market.
At the heart of this mission is the establishment of a world-wide blockbuster MMORPG.
To accomplish this goal, we have attracted pioneers and innovators with a shared vision to create the next flagship MMORPG for the global market.
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| + Living the Core Values |
Maximizing profits is an important goal for any company, but equally important is achieving the company's vision without sacrificing its core values. At Bluehole Studio, we believe a great company doesn't just give lip-service to its core values—it lives them. These are our core values:
- First, knowledgeable, talented people form the backbone of the company and are irreplaceable.
- Second, collaboration and teamwork always generates the best results.
- Third, achieve the company's vision without compromising integrity.
Through our unwavering belief in our people and our core values, Bluehole Studio will become the preeminent global MMORPG developer. Keep your eye on Bluehole! |
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| + The Bluehole Team |
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Yong-Hyun Park - Chief Producer
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Mr. Park was the producer of Lineage2 at NCsoft.
He also led five projects, supervising a development staff of 250 at E&G Studio of NCsoft.
He had been the lead programmer at Psyearth Entertainment, developing a PC game for 4 years.
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Gang-Seok Kim - Chief Executive Officer
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Mr. Kim was the Lead Game Publisher at Neowiz.
- Managed overseas partnerships and new investment opportunities
He also created a number of new business opportunities including Sayclub.com at Neowiz.
He had been in charge of strategic planning of the startup called Oz Technologies for 2 years.
He had spearheaded business planning of the marketing group at Dacom, Korean telecommunication company, for 3 years.
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Byung-Gyu Chang - Chairman of Board, Chief Strategy Officer
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Mr. Chang was the second-largest shareholder and CTO of Neowiz.
- Neowiz IPOed in 2000 with current market cap of $500M
He was the co-founder and CEO of FirstSnow
- An innovative Internet search company acquired by NHN at $30M
He received bachelor and master degrees in Computer Science at KAIST.
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