| Summary

  Bluehole Studio is a MMORPG developer headquartered in Seoul, Korea
Company background

¡á   Bluehole Studio was found on March 2007 by a serial entrepreneur Byung-Gyu Chang and former core members of NCsoft.
¡á   Bluehole's development team includes the former development team members of Lineage II including Producer, Lead
     Game Designer, Lead Programmer, and Art Director.
¡á   Currently Bluehole Studio has over 100 employees, mainly in the development side.

The Game Title

¡á   The game under development, "TERA" is a blockbuster scale MMORPG.
¡á   TERA is clearly differentiated from World of Warcraft or Lineage II by ...
          i.      Dynamic battle system
          ii.     Next generation graphics
          iii.    Enhanced community experience
¡á   An executable game prototype that demonstrates the dynamic battle system is ready for evaluation.

If you would like to learn more, please scroll down for additional information.

| T.E.R.A.

Producer / Director - Yong-Hyun Park
We will develop the world's best MMORPG.

The most talented team will develop the best game. The era of a single genius building a compelling game title has past. This is especially true in the case of a MMORPG project that requires a large team of developers, rigorously adhering to teamwork. From the start, Bluehole Studio searched to form a team of outstanding individuals, with the intention to offer them the opportunity to fully realize their potential. The greatest asset to this company is the people.

Graphics that inspires all to play.

Attention for the end-user is paramount. Bluehole Studio dedicates its knowledge and passion to TERA. Bluehole aspires to present the user with an emotional impact, previously unrealized in a game. Driven to draw the admiration of users worldwide, TERA will offer high quality graphics, diverse choice of playable characters, and stunning animation and special effects.

Furthermore, TERA is built for the global market. The company is committed to provide an impressive game that exceeds the expectations of worldwide users. The visual quality of the game will be unrivaled.

Action-like gameplay! Immersive battles!  
"1,2,3,1,2,3¡¦"

Facing the mob and repeatedly pressing a skill button is no longer exciting.
Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system.

TERA introduces a ground-breaking innovation to the MMORPG combat system.

From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.

Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.

Epic sized content, re-enforced community system!  

 


MMORPG is a game enjoyed simultaneously by numerous players. For long-term enjoyment, initial content volume must be augmented on a timely basis. TERA will appeal to end-users seeking continuous content support without the sacrifice of high quality graphics. Even after a week¡¦ a month¡¦ a year¡¦ the game will pull the player deeper to the virtual world.

The goal is to achieve the world's highest concurrent user load per server!
Players in TERA will not only experience battles with higher concurrent users, but also encounter a revolutionized interaction system for political and economic professions. TERA will offer a stable, non-disruptive in-game social life.

And More  

Development of TERA started in 2007. The projected budget and human resource requirements exceeded industry norms.
Early 2008, completed the proof of concept in graphics and combat system(both key pre-requisite elements for a flagship MMORPG).

With the key elements in place, what else is left to develop?
Plenty. The development of an epic sized content is a monumental task.

Right now, if you are reader with a passion for game development,
If you ever started a game project with a passion, then later, were denied to see it to completion,
If you wish to learn from seasoned professionals,
If you wish to experience a MMORPG production with our distinguished team of developers and artists,
Show us your passion, here. Bluehole is an online game developer confident that it can provide the best environment possible for people with true passion for game development.

 

 

| About Us
 
+ Introduce Bluehole Studio
 
  Company Overview
Company name Bluehole Studio, Inc.
Chief Executive Officer Gang-Seok Kim
Business Online Game Developer of MMORPG
Established date March, 2007


About Bluehole Studio

Aspiring to be the preeminent MMORPG developer¡¦.

Bluehole Studio's vision is to become the preeminent MMORPG developer in the global market.

At the heart of Bluehole's mission is to create a world-wide blockbuster MMORPG.
To accomplish its goal, Bluehole started with an intense focus to acquire the core strengths of a preeminent MMORPG developer. From early on, the company attracted the most prominent of industry professionals that shared the vision to create the next flagship MMORPG for the global market. Bluehole is firmly established with pioneers and innovators in the MMORPG industry to creat a globally renowned game.


Living the core values

Maximizing profits is an important goal for any company, but equally important is achieving the vision without sacrificing the core values. At Bluehole Studio, living the core values is firmly emphasized as the foundation of a great company.

These are the core values at Bluehole :
First, people are irreplaceable "knowledge workers"
Second, 'Teamwork' by reliable and trustworthy people generates the best results.
Third, achieve the company's vision without compromising integrity.

Bluehole aspires to become the preeminent - global - MMORPG developer through its unwavering belief in its people and its core values. Stay tuned for more from Bluehole.


+ Member

 

Yong-Hyun Park  
  Yong-Hyun Park - Chief Producer

Producer of Lineage2 at NCsoft
Led five projects, supervising a development staff of 250

 

 
Gang-Seok Kim  
  Gang-Seok Kim - Chief Executive Officer
Lead game publisher at Neowiz
- Oversaw overseas partnership and new investment opportunities
 
Byung-Gyu Chang  
Byung-Gyu Chang - Chairman of Board, Chief Strategy Officer
2nd largest shareholder of Neowiz
Co-founder and CEO of FirstSnow
 

| Contact Us

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