ABOUT BLUEHOLE

Introducing Bluehole

We're making games

Bluehole pursues the dream to make masterpiece game titles with the group of respected production leaders and advanced members that fully commit to do their best.
We know it won’t be and easy way, but we hope our game brings fun, sensation and happiness to consumers all around the world.

Production leadership is our top priority. Bluehole endeavors to build an environment where production leaders can develop independently and make ongoing challenges.
Also, to unify a strong production group that can synergize and develop new line-ups that go over various platforms and genre.

Patience comes first than fun when making games. We believe masterpiece games are born through patience and painful efforts.
We will share what we make of and give enough chances for growth and selection.

We desire to work with advanced companions who are eager to endlessly study and keep their eyes on the market and consumers.
We want Bluehole to be a good place of life build up by the people who take game making seriously for life and those who don’t follow swiftly changing trends.

History

    • NOVBluehole 2017 G-star Media Showcase
    • PUBG Corporation’s Official channeling service launch in Russia through Mail.Ru
    • OCTBluehole, Conducts official recruitment 2017
    • Bluehole changes organization system
    • ‘PLAYERUNKNOWN’S BATTLEGROUNDS’ ranks #1 with highest MCCU record in Steam history
    • SEP‘PLAYERUNKNOWN’S BATTLEGROUNDS’ hits 10 million copies sold
    • AUGKakaogames partners with Bluehole to publish ‘PLAYERUNKNOWN’S BATTLEGROUNDS’ in Korea
    • JULBluehole holds Gamescom BATTLEGROUNDS Invitational with ESL
    • ‘PLAYERUNKNOWN’S BATTLEGROUNDS’ hits 100 million dollars sales
    • JUNBluehole announces timed exclusive launch in Xbox One
    • MAYPlaywith partners with Bluehole to publish MMORPG TERA in Thailand
    • VR Game Valkyrie Blade official service launch
    • APRBluehole Ginno Games, ‘PLAYERUNKNOWN’S BATTLEGROUNDS’ hits fastest 1 million copies sold on Steam
    • MARBluehole Ginno Games, launches ‘PLAYERUNKNOWN’S BATTLEGROUNDS’ on Steam early access
    • JANMaui Games Corporation liquidation
    • DECDevilian wins ‘Best of 2016 KOREA’ Googleplay award
    • Mobile game X Agency service termination
    • NOVBluehole PNIX, Archery King global launch
    • Bluehole makes strategic partnership with Kakaogames to publish Project W in Europe
    • Bluehole partners with Gameon to publish Project W in Japan
    • Action RPG Devilian global launch
    • Survival shooting mobile game Cube Knight global launch
    • AUGBluehole announces co-development with Red Sahara Studio to make new mobile game using TERA IP
    • Mobile RPG Raid Master official launch
    • Service termination for TERA in China
    • JULProduction announcement for Battle Royale Game ‘PLAYERUNKNOWN’S BATTLEGROUNDS’
    • VR game Project Zero conduct development
    • Mobile game X Agency official launch
    • Bluehole PNIX, Rio 2016 Olympic Game global launch
    • JUNPNIX Games changes corporate name to Bluehole PNIX
    • MAR Squall changed corporate name to ‘Bluehole Squall’.
    • FEB Squall signed distribution agreement for ‘Dark Squall’(tentative title) with Netmarble.
    • JAN Official live service re-launch of ‘TERA’ with Nexon.
    • DEC Bluehole Ginno Games’ official live service launch of Devilian in North America and Europe.
    • OCT Signed distribution agreement for a mobile game T2(project name) with Nexon.
      Acquired MAUI Games.
      Conducted Bluehole’s 3rd Official Recruitment 2015.
    • JUL Signed distribution agreement for Devilian in North America and Europe.
      PNIX Games launched ‘HIGH 5 for Kakao’, a rhythmic action game.
    • MAY Bluehole Ginno Games, Official live service launch of Devilian in Thailand.
    • APR Acquired PNIX Games and Squall.
    • FEB Official live service launch of TERA in Russia.
    • JAN Bluehole Studio changed corporate name to ‘Bluehole’.
      Acquired ‘Ginno Games’. Ginno Games changed corporate name to ‘Bluehole Ginno Games’.
      Maintained industry-academic cooperation with Yonsei Digital Game Institute.
    • DEC Named Job Planet and Fortune Korea’s “Best Korean Company to Work For.”
    • OCT Conducted Bluehole’s 2nd Official Recruitment 2014
    • AUG Official live service launch of TERA in China.
    • JUL Signed distribution agreement for TERA with Destiny Development in Russia.
    • JUN Induced investment (approx. ₩13.5 billion) from IMM Investment, Premier Partners, and others.
    • OCT Conducted Bluehole’s 1st Official Recruitment 2013
    • MAR Signed distribution agreement for TERA with Kunlun in China.
    • FEB Relocated Bluehole Studio's office.
    • JAN Transitioned TERA to free-to-play.
    • NOV Official live service launch of TERA in Taiwan.
    • MAY Official live service launch of TERA in North America.
      Official live service launch of TERA in Europe.
    • MAR Signed distribution agreement for TERA with MacroWell OMG Digital Entertainment in Taiwan.
      En Masse Entertainment showcased TERA at GDC 2012 (Game Developers Conference, USA).
    • NOV TERA won Presidential Award at 2011 Korean Game Awards. TERA also won for Best Graphics, Best Character Design, and Best sound.
    • AUG Official live service launch of TERA in Japan.
      Frogster showcased TERA at GC 2011 (GamesCom, Germany).
    • JUN En Masse Entertainment showcased TERA at E3 2011 (Electronic Entertainment Expo, USA).
    • APR Signed distribution agreement for TERA with Ubisoft in Europe.
    • MAR Signed distribution agreement for TERA with Atari in North America.
    • JAN Official live service launch of TERA in Korea.
    • NOV Showcased TERA at G-Star 2010 in Busan.
    • AUG Frogster showcased TERA at GC 2010 (GamesCom, Germany).
    • JUL Signed online publishing agreement for TERA with Frogster in Europe.
    • JUN En Masse Entertainment showcased TERA at E3 2010 (Electronic Entertainment Expo, USA).
    • MAR En Masse Entertainment showcased TERA at GDC 2010 (Game Developers Conference, USA).
    • FEB North America subsidiary office changed name to En Masse Entertainment.
    • DEC Secured capital investment through consortium of six investors, including KNet Investment, Stonebridge Capital, and others (approx. ₩18 billion).
    • NOV Showcased TERA at G-Star 2009 in Busan.
    • SEP Signed publishing agreement for TERA with NHN Japan.
    • JAN Official announcement made for TERA in NHN Hangame Invitational.
      Secured capital investment from Altos Ventures, Sae Han Startup Investment, and others. (approx. ₩8.5 billion).
    • AUG Signed Korea publishing contract for Tera with NHN.
    • JUN Founded North American subsidiary: Bluehole Interactive.
    • MAR Founded Bluehole Studio In

Bluehole’s Main Values

At Bluehole, we believe in pursuing sustainable game development, where employees can balance work and home happiness.

  • To Become the Provider of
    Premium MMORPG

    Bluehole dreams of creating high-quality games and service and taking our place as a preeminent game developer. Our passion for developing games, strong determination, and forward vision in developing will make that dream come true.

  • Providing New Experience
    through Interaction

    We strive to constantly interact with gamers to provide new experiences. We take gamer feedback seriously and put great importance in listening to our players so we can offer game experiences that satisfy their needs.

  • Promoting Sustainability
    through Teamwork

    We believe much more can be achieved by teams working together than by individual working apart. True teamwork prioritizes benefits to the team over individual attainment, understands the differences of all teammates, and promotes helpful actions.

  • Moving Forward through
    Communication and Debate.

    We believe much more can be achieved by teams working together than by individual working apart. True teamwork prioritizes benefits to the team over individual attainment, understands the differences of all teammates, and promotes helpful actions.

  • People-Centered
    Culture

    Our employees are the beginning of everything. They play a major role in advancing the goals of the company with their skills and knowledge. We see performance and personality in people and hire employees with right disposition and capabilities.

  • Proper Compensation
    for Valuable Contribution

    Bluehole offers equitable compensation based on degree of achievement and contribution as we all move forward together focus toward financial success.

We gathered to create games that satisfy gamer’s needs and achieve our goal of
being the next global MMORPG powerhouse by making a significant impact
in both the East and the West.

The most important factor after making profits is promoting our values of
‘Vision, Dream, and Challenge’. Bluehole is filled with passion for achieving our goal of
creating top games in the global game industry. We will always try our best
to become the world’s preeminent MMORPG creator.
Thank you.

Hyo-Seob Kim, Chief Executive Officer of Bluehole 김강석

We gathered to create games that satisfy gamer’s needs and achieve our goal of
being the next global MMORPG powerhouse by making a significant impact
in both the East and the West.

The most important factor after making profits is promoting our values of
‘Vision, Dream, and Challenge’. Bluehole is filled with passion for achieving our goal of
creating top games in the global game industry. We will always try our best
to become the world’s preeminent MMORPG creator.
Thank you.

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